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Tekken 7 frame data
Tekken 7 frame data













tekken 7 frame data

#Tekken 7 frame data free

The blocker, in this situation, can still use his 8 frame jab since he or she is free to do anything for those 15 frames. The attacker, this time, cannot do anything for 15 frames. Since the attacker cannot do anything for 8 frames and the blocker can perform his 8 frame jab, this is often referred to as an 8 frame punish. If the blocking character has an 8 frame jab, this would be an ideal time to perform the attack, as it’s also free damage. This allows the blocking character 8 frames to do anything (in a sense, giving the blocker +8 frames). If a move is -8 on block, the attacking character cannot do anything for 8 frames. This is how many frames of advantage or disadvantage the attacker would be if the attack were to hit while the opponent was trying to perform another attack. This is how many frames of advantage or disadvantage the attacker would be if the opponent were to get hit by the attack. This is how many frames of advantage or disadvantage the attacker would be if the opponent were to block the attack. This does not include input frames for multiple directional buttons (however they may be listed in parenthesis). This is how many frames the attack would take after the last input is pressed until the attack’s actual impact. If he move has multiple hits, it will display how much damage each individual hit would inflict. This is how much damage the attack does on successful hit. Sm = Special Mid, meaning the attack can be blocked either standing or crouching, and can also be low-parried. Capital letters mean the attack can also hit grounded opponents. May include alternative inputs to perform the same attack. Frame Data describes how much of an advantage or disadvantage a character is at after a move he or she performs is on block or hit.















Tekken 7 frame data